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- AVI Resource
- AddToPic()
- Adding Troflip's alt Debugging
- Adding a real-time game clock to the status line
- Adlib Patch Resource Format Specification
- Advanced Said() Strings - Part 2 - Qualifying Adjectives
- Advanced Said() Strings - Part 3 - Prepositions
- Betrayed Alliance Book 1 Reviews
- Betrayed Alliance Book 2 Demo Reviews
- Checking Whether An Inventory Item Is Owned By A Room Or Actor
- DUC Resource
- Death Handler
- Determining location of mouse cursor
- Disambiguation
- Fonts
- GAME.SH
- GMBLAST Assembler Code Documentation
- Gabriel Knight Mysteries Limited Edition
- Game Won Message
- Generic Keypad class
- Get and Use Specific Keyboard Keys
- Give the ego footstep sounds
- Goto Statements
- HTML Codes for Special ASCII Characters
- How to keep your gTheSoundFX from interupting gTheMusic
- Ignoring Control Lines
- Inline If Statements
- Jeff Stephenson
- King's Quest 1+2+3 (GOG)
- King's Quest 5: Absence Makes the Heart go Yonder
- King's Quest 6 Inventory Items
- King's Quest IV Room Maps
- Leisure Suit Larry 4: The Case of the Missing Floppies
- Leveraging The Text Resources Further
- Looking with the right mouse button
- Manipulating the Parser - Part 1 - 'Complex' Nouns
- Manipulating the Parser - Part 2 - Addressing Actors
- Manual of Style
- Minimum Vocabulary To Compile Template Game
- Moving a Prop from Inventory to Room
- Operators
- Pablo Ghenis
- Placing Inventory Descriptions in a Text Resource
- Police Quest 4 Most Wanted
- Police Quest Collection (2006)
- Police Quest Collection Series
- Ravi's Sound Drivers
- Recommended Procedures for SCI Game Programming Coordinators
- Roberta Williams Anthology
- Robust Parse Part 1: A Different Way To Handle User Input