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- Custom Buttons (3 categories)
- Adding a real-time game clock to the status line (3 categories)
- SCI Kernel Documentation/List Functions (3 categories)
- Script Classes for Adventure Games/Locale Class (3 categories)
- Robust Parse Part 2:Object Disambiguation (3 categories)
- Dithering (3 categories)
- Get and Use Specific Keyboard Keys (3 categories)
- Script Classes for Adventure Games/StatusLine Class (3 categories)
- Script Classes for Adventure Games/EventHandler Class (3 categories)
- Manipulating the Parser - Part 2 - Addressing Actors (3 categories)
- Script Classes for Adventure Games/Motion Classes (3 categories)
- Robust Parse Part 3:Prepositions (3 categories)
- SCI Programming Language (3 categories)
- Point and Click Tutorial: Chapter 13 - Examples of Scripting Point and Click Responses (3 categories)
- Script Classes for Adventure Games/Timer2 Class (3 categories)
- Script Classes for Adventure Games/Event Class (3 categories)
- Jumping Bug (3 categories)
- Script Classes for Adventure Games/Object Class (3 categories)
- SCI Programming Language/Compiling SCI (3 categories)
- Point and Click Tutorial: Chapter 1 - Preparing the Main Script (3 categories)
- Script Classes for Adventure Games/Timer Class (3 categories)
- SCI Kernel Documentation (3 categories)
- Omer Mor (3 categories)
- Script Classes for Adventure Games/Feature Class (3 categories)
- Kawa (3 categories)
- Advanced Said() Strings - Part 1 (3 categories)
- SCI Parser Programmer's Reference (3 categories)
- Script Classes for Adventure Games/PicView Class (3 categories)
- SCI Programming Language/Control Flow (3 categories)
- Point and Click Tutorial: Chapter 2 - Ordering the Cursors (3 categories)
- Goto Statements (3 categories)
- Script Classes for Adventure Games/User Class (3 categories)
- Script Classes for Adventure Games/Actor Class (3 categories)
- Script Classes for Adventure Games/File Class (3 categories)
- SCI Parser Programmer's Reference/Examples (3 categories)
- Script Classes for Adventure Games/Prop Class (3 categories)
- The Script Programming Language/Primitive Procedures (3 categories)
- Boolean Expressions (3 categories)
- SCI Programming Language/Data Types and Variables (3 categories)
- Point and Click Tutorial: Chapter 3 - Prepare the Text for our Inventory Room (3 categories)
- Script Classes for Adventure Games/View Class (3 categories)
- Actor Paths (3 categories)
- SCI Kernel Documentation/Arithmetic Functions (3 categories)
- Script Classes for Adventure Games/Avoider Class (3 categories)
- Script Classes for Adventure Games/Game Class (3 categories)
- SCI Kernel Documentation/SCI Overview (3 categories)
- SCI Parser Programmer's Reference/Introduction (3 categories)
- Script Classes for Adventure Games/Region Class (3 categories)
- Ignoring Control Lines (3 categories)
- The Script Programming Language/Procedures (3 categories)
- SCI Programming Language/Definitions (3 categories)
- Point and Click Tutorial: Chapter 4 - Inventory Views (3 categories)
- Script Classes for Adventure Games/Block Class (3 categories)
- Script Classes for Adventure Games/Global Variables (3 categories)
- How to keep your gTheSoundFX from interupting gTheMusic (3 categories)
- Death Handler (3 categories)
- SCI Kernel Documentation/Save-Restore Game Functions (3 categories)
- SCI Parser Programmer's Reference/Said Spec Trees (3 categories)
- Game Won Message (3 categories)
- Script Classes for Adventure Games/Room Class (3 categories)
- SCI Studio Tutorial Chapter 10 - Getting Familiar With Objects (3 categories)
- SCI Audio Utilities (3 categories)
- Script Classes for Adventure Games/Cage Class (3 categories)
- Laura Bow II Programming Style Manual (3 categories)
- The Script Programming Language/Using SC (3 categories)
- BriPro (3 categories)
- SCI Programming Language/Files (3 categories)
- Point and Click Tutorial: Chapter 5 - Scripting the Inventory Room (3 categories)
- SCI Kernel Documentation/File Functions (3 categories)
- Script Classes for Adventure Games/Introduction (3 categories)
- SCI Specifications: Chapter 1 - Introduction (3 categories)
- Memory Management (3 categories)
- SCI Parser Programmer's Reference/Said Specs (3 categories)
- Script Classes for Adventure Games/RootObj Class (3 categories)
- SYSTEM.SH (3 categories)
- Script Classes for Adventure Games/Code Class (3 categories)
- SCI Programming Language/Index (3 categories)
- Script Classes for Adventure Games/InvItem Class (3 categories)
- SCI Specifications: Chapter 2 - Resource files (3 categories)
- SCI Parser Programmer's Reference/Said Syntax (3 categories)
- Placing Inventory Descriptions in a Text Resource (3 categories)
- Script Classes for Adventure Games/Script Class (3 categories)
- SCI Studio Tutorial Chapter 12 - Methods and Procedures (3 categories)
- Script Classes for Adventure Games/Collection Class (3 categories)
- SCI Programming Language/Introduction (3 categories)
- SCI Kernel Documentation/Index (3 categories)
- SCI Kernel Documentation/System Functions (3 categories)
- GAME.SH (3 categories)
- Script Classes for Adventure Games/Inventory Class (3 categories)
- SCI Parser Programmer's Reference/Tree Matching (3 categories)
- Script Classes for Adventure Games/Set Class (3 categories)
- SCI Studio Tutorial Chapter 13 - Conditional and Looping Statements (3 categories)
- Said() Strings and the Use of Articles (3 categories)
- Script Classes for Adventure Games/Cycling Classes (3 categories)
- SCI Programming Language/Primitive Procedures (3 categories)
- Object Oriented Programming in Script/Objects (3 categories)
- GMBLAST Assembler Code Documentation (2 categories)
- Mini Game List (2 categories)
- Dispose All Scripts (2 categories)
- SCI Studio Tutorial Chapter 9 - Elements of a Script (2 categories)
- Andrew Branscom (2 categories)
- Gentry Lee (2 categories)
- SCI Studio Tutorial Chapter 14 - Making The Title Screen (2 categories)
- Fastakilla (2 categories)
- Bridget McKenna (2 categories)
- Point and Click Tutorial: Chapter 9 - Prepare the Text for our Point and Click Rooms (2 categories)
- HTML Codes for Special ASCII Characters (2 categories)
- Warren Schwader (2 categories)
- SCI Studio Tutorial Chapter 24 - Using The Print Procedures (2 categories)
- Object Oriented Programming in Script/Sending Messages (2 categories)
- Andy Hoyos (2 categories)
- Christopher Whaley (2 categories)
- Tammy Dargan (2 categories)
- Bill Davis (2 categories)
- Point and Click Tutorial: Chapter 12 - Creating the Room 1 Script (2 categories)
- JT (2 categories)
- Sciviewer (2 categories)
- Feyd Hark (2 categories)
- Bruce J. Balfour (2 categories)
- Shane Cloud (2 categories)
- Recommended Procedures for SCI Game Programming Coordinators (2 categories)
- Custom Slider Controls (2 categories)
- SCI Studio Tutorial Chapter 25 - Customizing The Menubar (2 categories)
- Adlib Patch Resource Format Specification (2 categories)
- Christy Marx (2 categories)
- The Script Programming Language/Files (2 categories)
- Corey Cole (2 categories)
- Scott Murphy (2 categories)
- Shish (2 categories)
- Regions and Locales (2 categories)
- Manual of Style (2 categories)
- Custom Windows (2 categories)
- SCI Studio Tutorial Chapter 26 - Game Maintenance (2 categories)
- SCI Specifications: Chapter 6 - SCI in action (2 categories)
- Doug Oldfield (2 categories)
- Global Said() Statements (2 categories)
- Using Timers (2 categories)
- SCI Studio Tutorial Chapter 17 - Creating and Using Props (2 categories)
- Jane Jensen (2 categories)
- Script Classes for Adventure Games (2 categories)
- Resource Corruption from Rebuilding while Running (2 categories)
- Marcia Bales (2 categories)
- Arrays as Object Properties (2 categories)
- The Script Programming Language/Introduction (2 categories)
- Loopers (2 categories)
- VAG (2 categories)
- SCI Studio Tutorial Chapter 18 - Handling The Inventory (2 categories)
- Mark Crowe (2 categories)
- SCI Studio Tutorial Chapter 3 - Editing Views (2 categories)
- Kelly Walker (2 categories)
- Special Word Classes (2 categories)
- Teresa Baker (2 categories)
- Lorelei Shannon (2 categories)
- SCI Studio Tutorial Chapter 19 - Creating and Using Actors (2 categories)
- Jerry Moore (2 categories)
- Object Oriented Programming in Script (2 categories)
- Enrico Rolfi (2 categories)
- Formatting Quick Reference (2 categories)
- Robert Whaley (2 categories)
- SCI Studio Tutorial Chapter 4 - Editing Cursors (2 categories)
- Stephen Nichols (2 categories)
- Phantasmagoria Stagefright (2 categories)
- SCI0 Sound Drivers (2 categories)
- SEQ Resource (2 categories)
- King's Quest IV Room Maps (2 categories)
- LSCI (2 categories)
- Brandon Blume (2 categories)
- Gravity Simulation in SCI (2 categories)
- Lori Cole (2 categories)
- SCI Studio Tutorial Chapter 1 - An Introduction To SCI Resources (2 categories)
- Object Oriented Programming in Script/An Extended Example (2 categories)
- Entering Code into the Wiki (2 categories)
- Checking a Door's State (2 categories)
- SCI Specifications (2 categories)
- Roberta Williams (2 categories)
- Marti McKenna (2 categories)
- SCI Studio Tutorial Chapter 5 - Editing Fonts (2 categories)
- Supported Syntax Highlight Languages (2 categories)
- Advanced Use of Control Areas (2 categories)
- Tony Caudill (2 categories)
- Lou Provost (2 categories)
- SCI Studio Tutorial Chapter 20 - Making An Additional Room (2 categories)
- Jim Carleton (2 categories)
- Object Oriented Programming in Script/Classes (2 categories)
- Susan Frischer (2 categories)
- Al Lowe (2 categories)
- Gano Haine (2 categories)
- Leveraging The Text Resources Further (2 categories)
- SCI Studio Tutorial Chapter 11 - Variables (2 categories)
- Point and Click Tutorial: Chapter 6 - Inventory Room Loose Ends (2 categories)
- SCI Studio Tutorial Chapter 21 - Creating and Using Doors (2 categories)
- Jim Walls (2 categories)
- Object Oriented Programming in Script/Object Oriented Programming (2 categories)
- Fan Demo List (2 categories)
- Meredith Whaley (2 categories)
- Design Documents (2 categories)
- SCI Studio Tutorial Chapter 7 - Editing The Vocabulary (2 categories)
- The Script Programming Language (2 categories)
- The z-coordinate (2 categories)
- Brian Provinciano (2 categories)
- Point and Click Tutorial: Chapter 7 - Preparing the Supporting Scripts (2 categories)
- Ravi's Sound Drivers (2 categories)
- ViolentValence (2 categories)
- SCI Studio Tutorial Chapter 22 - Handling The Player's Score (2 categories)
- John Redant (2 categories)
- Object Oriented Programming in Script/Object Oriented Terminology (2 categories)
- Patrick Bridgemon (2 categories)
- SCI Studio Tutorial Chapter 8 - An Introduction To Scripts (2 categories)
- Tables (2 categories)
- Point and Click Tutorial: Chapter 10 - Point and Click Menu Views (2 categories)
- Timers (2 categories)
- Point and Click Tutorial: Chapter 8 - Ordering the Additional Cursors (2 categories)
- HEAP Resource (2 categories)
- Ravi Iyengar (2 categories)
- Curt Huff (2 categories)
- SCI Studio Tutorial Chapter 23 - Using The Death Handler (2 categories)
- Jon Bock (2 categories)