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  1. Space Quest I: The Sarien Encounter SCI‏‎ (18 categories)
  2. Leisure Suit Larry 6: Shape Up or Slip Out!‏‎ (18 categories)
  3. Lighthouse: The Dark Being‏‎ (18 categories)
  4. Space Quest I VGA Demo‏‎ (18 categories)
  5. Pepper's Adventures in Time‏‎ (17 categories)
  6. Realm Online, The‏‎ (17 categories)
  7. Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI‏‎ (17 categories)
  8. Josh Mandel‏‎ (17 categories)
  9. Hoyle Official Book of Games, Volume 2: Solitaire‏‎ (17 categories)
  10. King's Quest I: Quest for the Crown (SCI remake)‏‎ (17 categories)
  11. NSIS Publisher‏‎ (17 categories)
  12. Space Quest 6 Demo‏‎ (17 categories)
  13. Leisure Suit Larry 2 Demo‏‎ (17 categories)
  14. Aquarius: An Aquatic Experience‏‎ (17 categories)
  15. Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals‏‎ (17 categories)
  16. SCI Sound Utilities‏‎ (17 categories)
  17. Police Quest 1: In Pursuit of the Death Angel VGA‏‎ (17 categories)
  18. PostBuild‏‎ (17 categories)
  19. Quest for Glory IV Demo‏‎ (17 categories)
  20. RAMA Demo‏‎ (17 categories)
  21. Freddy Pharkas, Frontier Pharmacist‏‎ (17 categories)
  22. Space Quest III: The Pirates of Pestulon‏‎ (17 categories)
  23. Freddy Pharkas Demo‏‎ (17 categories)
  24. Leisure Suit Larry 5 Demo‏‎ (17 categories)
  25. Space Quest III Demo‏‎ (17 categories)
  26. Torin's Passage Demo‏‎ (17 categories)
  27. Island of Dr. Brain Demo‏‎ (17 categories)
  28. Hoyle Classic Games Demo‏‎ (16 categories)
  29. Christmas Card 1990 - The Seasoned Professional (VGA)‏‎ (16 categories)
  30. Hoyle Official Book of Games, Volume 1‏‎ (16 categories)
  31. Gabriel Knight: Sins of the Fathers‏‎ (16 categories)
  32. Ms. Astro Chicken: Flight of the Pullet‏‎ (16 categories)
  33. Another DG Game: I want my C64 back‏‎ (16 categories)
  34. Gabriel Knight 1 Demo‏‎ (16 categories)
  35. Quest for Glory III: Wages of War‏‎ (16 categories)
  36. King's Quest VII Demo‏‎ (16 categories)
  37. Police Quest: SWAT‏‎ (16 categories)
  38. Gabriel Knight 2 Demo‏‎ (16 categories)
  39. Circus Quest‏‎ (16 categories)
  40. Crazy Nick's Software Picks: King Graham's Board Game Challenge‏‎ (16 categories)
  41. Quest for Glory III Demo‏‎ (16 categories)
  42. New Year's Mystery‏‎ (16 categories)
  43. Slater & Charlie Demo‏‎ (16 categories)
  44. Crazy Nick's Software Picks: Leisure Suit Larry's Casino‏‎ (16 categories)
  45. Shivers Demo‏‎ (16 categories)
  46. King's Quest IV Demo‏‎ (16 categories)
  47. SCI-Man‏‎ (16 categories)
  48. Crazy Nick's Software Picks: Parlor Games with Laura Bow‏‎ (16 categories)
  49. RAMA‏‎ (16 categories)
  50. Soulshade Asylum‏‎ (16 categories)
  51. Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance‏‎ (16 categories)
  52. Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work‏‎ (16 categories)
  53. King's Quest I SCI Demo‏‎ (16 categories)
  54. Crazy Nick's Software Picks: Roger Wilco's Spaced Out Game Pack‏‎ (16 categories)
  55. Police Quest 2 Demo‏‎ (16 categories)
  56. Torin's Passage‏‎ (16 categories)
  57. Soundbox‏‎ (16 categories)
  58. Hoyle Classic Card Games Demo‏‎ (16 categories)
  59. Gem Scenario‏‎ (16 categories)
  60. Gumby's SCI Tools‏‎ (16 categories)
  61. Police Quest 3 Demo‏‎ (16 categories)
  62. Lighthouse Demo‏‎ (16 categories)
  63. Manic Mansion‏‎ (16 categories)
  64. Farm Nightmare‏‎ (16 categories)
  65. Jones in the Fast Lane‏‎ (15 categories)
  66. Ocean Battle‏‎ (15 categories)
  67. Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)‏‎ (15 categories)
  68. Dagger of Amon Ra, The‏‎ (15 categories)
  69. Winter Wonderland‏‎ (15 categories)
  70. Hoyle Official Book of Games: Volume 3 Demo‏‎ (15 categories)
  71. King's Questions‏‎ (15 categories)
  72. Robert Heitman‏‎ (15 categories)
  73. Leisure Suit Larry 3 Demo‏‎ (15 categories)
  74. Slater & Charlie Go Camping‏‎ (15 categories)
  75. Dating Pool Demo, The‏‎ (15 categories)
  76. Mixed-Up Mother Goose Deluxe‏‎ (15 categories)
  77. Game Audio Player‏‎ (15 categories)
  78. Hoyle Classic Card Games‏‎ (15 categories)
  79. Sierra Christmas Card 1988‏‎ (15 categories)
  80. Inside The Chest/Behind the Developers' Shield‏‎ (15 categories)
  81. Season's Greeting Card 1992‏‎ (15 categories)
  82. Christmas 2015‏‎ (15 categories)
  83. Police Quest 3: The Kindred‏‎ (15 categories)
  84. Leisure Suit Larry 7 Demo‏‎ (15 categories)
  85. SCI Comapanion VGA Demo‏‎ (15 categories)
  86. Leisure Suit Larry: Love for Sail!‏‎ (15 categories)
  87. Police Quest 4 Demo‏‎ (14 categories)
  88. SCI Studio VGA Demo‏‎ (14 categories)
  89. Edy Oliver into the Cave of Whistling Skulls‏‎ (14 categories)
  90. Cascade Quest Demo‏‎ (14 categories)
  91. Hoyle Official Book of Games, Volume 3: Great Board Games‏‎ (14 categories)
  92. SCI Narration Demo‏‎ (14 categories)
  93. King's Quest VI Demo‏‎ (14 categories)
  94. Shivers‏‎ (14 categories)
  95. Quest for Glory IV: Shadows of Darkness‏‎ (14 categories)
  96. Mixed-Up Mother Goose SCI‏‎ (14 categories)
  97. Sound Resource (SCI)‏‎ (14 categories)
  98. Island of Dr. Brain‏‎ (14 categories)
  99. Curt's Quest‏‎ (14 categories)
  100. Hoyle Classic Games‏‎ (14 categories)
  101. Brian Provinciano's SCI Tools‏‎ (14 categories)
  102. Conquests of the Longbow: The Legend of Robin Hood‏‎ (13 categories)
  103. Island of Secrets Demo‏‎ (13 categories)
  104. HUMANOID Demo‏‎ (13 categories)
  105. SCI Quest: Exploring the SCI 1.1 Engine‏‎ (13 categories)
  106. Mixed-Up Fairy Tales‏‎ (13 categories)
  107. SCI Studio‏‎ (13 categories)
  108. Quest for the Cheat‏‎ (13 categories)
  109. Bluntman and Chronic‏‎ (13 categories)
  110. Footsteps Sound Demo‏‎ (13 categories)
  111. Knight's Quest Demo‏‎ (13 categories)
  112. Dr. Jummybummy's Space Adventure 2‏‎ (13 categories)
  113. Jim's Quest 1: The Phantom Thesis‏‎ (13 categories)
  114. ZORK SCI‏‎ (13 categories)
  115. Text Views Demo‏‎ (13 categories)
  116. Mixed-Up Mother Goose VGA‏‎ (13 categories)
  117. Grostesteing: plus méchant que jamais‏‎ (13 categories)
  118. Al Pond 2: Island Quest‏‎ (13 categories)
  119. Legend of the Lost Jewel Demo‏‎ (13 categories)
  120. Robust Parse Demo‏‎ (13 categories)
  121. EcoQuest 2: Lost Secret of the Rainforest‏‎ (13 categories)
  122. SciAudio‏‎ (11 categories)
  123. SCI Companion‏‎ (11 categories)
  124. LockerGnome Quest‏‎ (11 categories)
  125. SCI Quest‏‎ (11 categories)
  126. SCI Logging Demo‏‎ (11 categories)
  127. Black Cauldron: Point and Click‏‎ (11 categories)
  128. Osama Been Skatin‏‎ (11 categories)
  129. Shivers Two: Harvest of Souls‏‎ (11 categories)
  130. BRIEF‏‎ (11 categories)
  131. SCI Capture the Flag‏‎ (11 categories)
  132. King's Quest II SCI‏‎ (10 categories)
  133. Demo Quest‏‎ (10 categories)
  134. Fonts‏‎ (9 categories)
  135. Sierra Resource Viewer‏‎ (8 categories)
  136. Eigen Lenk‏‎ (7 categories)
  137. Jacqueline Austin‏‎ (6 categories)
  138. VAG's SCI Tools‏‎ (6 categories)
  139. Phil Fortier‏‎ (6 categories)
  140. Zvika Haramaty‏‎ (6 categories)
  141. Adding Troflip's alt Debugging‏‎ (6 categories)
  142. SeqMaker‏‎ (6 categories)
  143. SCI Kernel Documentation/Window and Text Functions‏‎ (5 categories)
  144. SCI Kernel Documentation/Picture Functions‏‎ (5 categories)
  145. Douglass Herring‏‎ (5 categories)
  146. Jeremiah Nellis‏‎ (5 categories)
  147. Mark Wilden‏‎ (5 categories)
  148. Checking Whether An Inventory Item Is Owned By A Room Or Actor‏‎ (5 categories)
  149. Chris Cromer‏‎ (5 categories)
  150. Rainer De Temple‏‎ (5 categories)
  151. Brian K. Hughes‏‎ (5 categories)
  152. SCI Kernel Documentation/Graphic Screen Functions‏‎ (5 categories)
  153. Sierra Creative Interpreter‏‎ (5 categories)
  154. Said() Strings - Comprehensive Examples‏‎ (5 categories)
  155. The Script Programming Language/Control Flow‏‎ (5 categories)
  156. SCI Specifications: Chapter 4 - The Sound subsystem‏‎ (4 categories)
  157. Moving a Prop from Inventory to Room‏‎ (4 categories)
  158. Manipulating the Parser - Part 1 - 'Complex' Nouns‏‎ (4 categories)
  159. Setting Screen Entry Points‏‎ (4 categories)
  160. SCI Specifications: Chapter 5 (cont.) - Kernel functions‏‎ (4 categories)
  161. The Script Programming Language/Definitions‏‎ (4 categories)
  162. SCI Point and Click Tutorial‏‎ (4 categories)
  163. SCI Kernel Documentation/Menu Functions‏‎ (4 categories)
  164. Doomlazer‏‎ (4 categories)
  165. SCI Specifications: Chapter 5 - The SCI Virtual Machine‏‎ (4 categories)
  166. SCI Kernel Documentation/Object Functions‏‎ (4 categories)
  167. Fixing F2 (ToggleSound) issue with Companion‏‎ (4 categories)
  168. Template Game Bug Fixes‏‎ (4 categories)
  169. Ryan Slattery‏‎ (4 categories)
  170. Actor Event Triggers‏‎ (4 categories)
  171. SCI Kernel Documentation/Animation Functions‏‎ (4 categories)
  172. SCI Kernel Documentation/Resource Functions‏‎ (4 categories)
  173. Advanced Said() Strings - Part 2 - Qualifying Adjectives‏‎ (4 categories)
  174. WordFail, syntaxFail and pragmaFail‏‎ (4 categories)
  175. Advanced Said() Strings - Part 3 - Prepositions‏‎ (4 categories)
  176. Word Suffixes‏‎ (4 categories)
  177. Actor Paths with Over Views/Props‏‎ (4 categories)
  178. SCI Kernel Documentation/Debugging Functions‏‎ (4 categories)
  179. Inline If Statements‏‎ (4 categories)
  180. Automatic doors‏‎ (4 categories)
  181. AddToPic()‏‎ (4 categories)
  182. Scripting Props and Acts‏‎ (4 categories)
  183. SCI Kernel Documentation/Sound Functions‏‎ (4 categories)
  184. SCI Studio Tutorial Chapter 6 - Editing Pics‏‎ (4 categories)
  185. SCI Kernel Documentation/String Functions‏‎ (4 categories)
  186. Robin Gravel‏‎ (4 categories)
  187. Adding Sound Support‏‎ (4 categories)
  188. Determining location of mouse cursor‏‎ (4 categories)
  189. SCI Specifications: Chapter 3 - The Graphics subsystem‏‎ (4 categories)
  190. Generic Keypad class‏‎ (4 categories)
  191. SCI Kernel Documentation/Input Functions‏‎ (4 categories)
  192. Taking Inventory Item away from character‏‎ (3 categories)
  193. Script Classes for Adventure Games/List Class‏‎ (3 categories)
  194. Robust Parse Part 1: A Different Way To Handle User Input‏‎ (3 categories)
  195. The Script Programming Language/Data Types and Variables‏‎ (3 categories)
  196. SCI Parser Programmer's Reference/User Parse Trees‏‎ (3 categories)
  197. Script Classes for Adventure Games/Sound Class‏‎ (3 categories)
  198. Point and Click Tutorial: Chapter 11 - Creating the Point and Click Script‏‎ (3 categories)
  199. SCI Kernel Documentation/List Functions‏‎ (3 categories)
  200. Custom Buttons‏‎ (3 categories)
  201. Script Classes for Adventure Games/Ego Class‏‎ (3 categories)
  202. Adding a real-time game clock to the status line‏‎ (3 categories)
  203. SCI Programming Language/Procedures‏‎ (3 categories)
  204. Dithering‏‎ (3 categories)
  205. Script Classes for Adventure Games/Locale Class‏‎ (3 categories)
  206. Robust Parse Part 2:Object Disambiguation‏‎ (3 categories)
  207. Script Classes for Adventure Games/StatusLine Class‏‎ (3 categories)
  208. Get and Use Specific Keyboard Keys‏‎ (3 categories)
  209. Manipulating the Parser - Part 2 - Addressing Actors‏‎ (3 categories)
  210. Script Classes for Adventure Games/EventHandler Class‏‎ (3 categories)
  211. Script Classes for Adventure Games/Motion Classes‏‎ (3 categories)
  212. Robust Parse Part 3:Prepositions‏‎ (3 categories)
  213. SCI Programming Language‏‎ (3 categories)
  214. Script Classes for Adventure Games/Timer2 Class‏‎ (3 categories)
  215. Point and Click Tutorial: Chapter 13 - Examples of Scripting Point and Click Responses‏‎ (3 categories)
  216. Script Classes for Adventure Games/Event Class‏‎ (3 categories)
  217. Jumping Bug‏‎ (3 categories)
  218. Script Classes for Adventure Games/Object Class‏‎ (3 categories)
  219. SCI Programming Language/Compiling SCI‏‎ (3 categories)
  220. Script Classes for Adventure Games/Timer Class‏‎ (3 categories)
  221. Point and Click Tutorial: Chapter 1 - Preparing the Main Script‏‎ (3 categories)
  222. SCI Kernel Documentation‏‎ (3 categories)
  223. Script Classes for Adventure Games/Feature Class‏‎ (3 categories)
  224. Kawa‏‎ (3 categories)
  225. Advanced Said() Strings - Part 1‏‎ (3 categories)
  226. Omer Mor‏‎ (3 categories)
  227. SCI Parser Programmer's Reference‏‎ (3 categories)
  228. Script Classes for Adventure Games/PicView Class‏‎ (3 categories)
  229. Script Classes for Adventure Games/Actor Class‏‎ (3 categories)
  230. SCI Programming Language/Control Flow‏‎ (3 categories)
  231. Script Classes for Adventure Games/User Class‏‎ (3 categories)
  232. Point and Click Tutorial: Chapter 2 - Ordering the Cursors‏‎ (3 categories)
  233. Goto Statements‏‎ (3 categories)
  234. Script Classes for Adventure Games/File Class‏‎ (3 categories)
  235. SCI Parser Programmer's Reference/Examples‏‎ (3 categories)
  236. Script Classes for Adventure Games/Prop Class‏‎ (3 categories)
  237. Script Classes for Adventure Games/Avoider Class‏‎ (3 categories)
  238. The Script Programming Language/Primitive Procedures‏‎ (3 categories)
  239. Actor Paths‏‎ (3 categories)
  240. SCI Programming Language/Data Types and Variables‏‎ (3 categories)
  241. Script Classes for Adventure Games/View Class‏‎ (3 categories)
  242. Boolean Expressions‏‎ (3 categories)
  243. Point and Click Tutorial: Chapter 3 - Prepare the Text for our Inventory Room‏‎ (3 categories)
  244. SCI Kernel Documentation/Arithmetic Functions‏‎ (3 categories)
  245. SCI Kernel Documentation/SCI Overview‏‎ (3 categories)
  246. Script Classes for Adventure Games/Game Class‏‎ (3 categories)
  247. Ignoring Control Lines‏‎ (3 categories)
  248. SCI Parser Programmer's Reference/Introduction‏‎ (3 categories)
  249. Script Classes for Adventure Games/Region Class‏‎ (3 categories)
  250. Script Classes for Adventure Games/Block Class‏‎ (3 categories)
  251. The Script Programming Language/Procedures‏‎ (3 categories)
  252. SCI Programming Language/Definitions‏‎ (3 categories)
  253. Point and Click Tutorial: Chapter 4 - Inventory Views‏‎ (3 categories)
  254. SCI Kernel Documentation/Save-Restore Game Functions‏‎ (3 categories)
  255. Death Handler‏‎ (3 categories)
  256. Script Classes for Adventure Games/Global Variables‏‎ (3 categories)
  257. How to keep your gTheSoundFX from interupting gTheMusic‏‎ (3 categories)
  258. SCI Parser Programmer's Reference/Said Spec Trees‏‎ (3 categories)
  259. Script Classes for Adventure Games/Room Class‏‎ (3 categories)
  260. SCI Studio Tutorial Chapter 10 - Getting Familiar With Objects‏‎ (3 categories)
  261. Game Won Message‏‎ (3 categories)
  262. SCI Audio Utilities‏‎ (3 categories)
  263. Script Classes for Adventure Games/Cage Class‏‎ (3 categories)
  264. The Script Programming Language/Using SC‏‎ (3 categories)
  265. SCI Programming Language/Files‏‎ (3 categories)
  266. Laura Bow II Programming Style Manual‏‎ (3 categories)
  267. BriPro‏‎ (3 categories)
  268. Point and Click Tutorial: Chapter 5 - Scripting the Inventory Room‏‎ (3 categories)
  269. SCI Kernel Documentation/File Functions‏‎ (3 categories)
  270. Memory Management‏‎ (3 categories)
  271. Script Classes for Adventure Games/Introduction‏‎ (3 categories)
  272. SCI Specifications: Chapter 1 - Introduction‏‎ (3 categories)
  273. SYSTEM.SH‏‎ (3 categories)
  274. SCI Parser Programmer's Reference/Said Specs‏‎ (3 categories)
  275. Script Classes for Adventure Games/RootObj Class‏‎ (3 categories)
  276. Script Classes for Adventure Games/Code Class‏‎ (3 categories)
  277. SCI Programming Language/Index‏‎ (3 categories)
  278. Script Classes for Adventure Games/InvItem Class‏‎ (3 categories)
  279. SCI Specifications: Chapter 2 - Resource files‏‎ (3 categories)
  280. SCI Parser Programmer's Reference/Said Syntax‏‎ (3 categories)
  281. Script Classes for Adventure Games/Script Class‏‎ (3 categories)
  282. SCI Studio Tutorial Chapter 12 - Methods and Procedures‏‎ (3 categories)
  283. Placing Inventory Descriptions in a Text Resource‏‎ (3 categories)
  284. Script Classes for Adventure Games/Collection Class‏‎ (3 categories)
  285. SCI Programming Language/Introduction‏‎ (3 categories)
  286. SCI Kernel Documentation/Index‏‎ (3 categories)
  287. SCI Kernel Documentation/System Functions‏‎ (3 categories)
  288. Script Classes for Adventure Games/Inventory Class‏‎ (3 categories)
  289. GAME.SH‏‎ (3 categories)
  290. Said() Strings and the Use of Articles‏‎ (3 categories)
  291. SCI Parser Programmer's Reference/Tree Matching‏‎ (3 categories)
  292. Script Classes for Adventure Games/Set Class‏‎ (3 categories)
  293. SCI Studio Tutorial Chapter 13 - Conditional and Looping Statements‏‎ (3 categories)
  294. Script Classes for Adventure Games/Cycling Classes‏‎ (3 categories)
  295. SCI Programming Language/Primitive Procedures‏‎ (3 categories)
  296. Object Oriented Programming in Script/Objects‏‎ (3 categories)
  297. Mini Game List‏‎ (2 categories)
  298. Dispose All Scripts‏‎ (2 categories)
  299. Andrew Branscom‏‎ (2 categories)
  300. GMBLAST Assembler Code Documentation‏‎ (2 categories)
  301. SCI Studio Tutorial Chapter 9 - Elements of a Script‏‎ (2 categories)
  302. SCI Studio Tutorial Chapter 14 - Making The Title Screen‏‎ (2 categories)
  303. Gentry Lee‏‎ (2 categories)
  304. Object Oriented Programming in Script/Sending Messages‏‎ (2 categories)
  305. Fastakilla‏‎ (2 categories)
  306. Warren Schwader‏‎ (2 categories)
  307. Bridget McKenna‏‎ (2 categories)
  308. SCI Studio Tutorial Chapter 24 - Using The Print Procedures‏‎ (2 categories)
  309. Point and Click Tutorial: Chapter 9 - Prepare the Text for our Point and Click Rooms‏‎ (2 categories)
  310. HTML Codes for Special ASCII Characters‏‎ (2 categories)
  311. Tammy Dargan‏‎ (2 categories)
  312. Andy Hoyos‏‎ (2 categories)
  313. Christopher Whaley‏‎ (2 categories)
  314. Sciviewer‏‎ (2 categories)
  315. JT‏‎ (2 categories)
  316. Bill Davis‏‎ (2 categories)
  317. Point and Click Tutorial: Chapter 12 - Creating the Room 1 Script‏‎ (2 categories)
  318. Custom Slider Controls‏‎ (2 categories)
  319. Adlib Patch Resource Format Specification‏‎ (2 categories)
  320. Feyd Hark‏‎ (2 categories)
  321. Shane Cloud‏‎ (2 categories)
  322. Recommended Procedures for SCI Game Programming Coordinators‏‎ (2 categories)
  323. Bruce J. Balfour‏‎ (2 categories)
  324. SCI Studio Tutorial Chapter 25 - Customizing The Menubar‏‎ (2 categories)
  325. Christy Marx‏‎ (2 categories)
  326. Corey Cole‏‎ (2 categories)
  327. Scott Murphy‏‎ (2 categories)
  328. The Script Programming Language/Files‏‎ (2 categories)
  329. Manual of Style‏‎ (2 categories)
  330. Custom Windows‏‎ (2 categories)
  331. Shish‏‎ (2 categories)
  332. Regions and Locales‏‎ (2 categories)
  333. SCI Studio Tutorial Chapter 26 - Game Maintenance‏‎ (2 categories)
  334. Doug Oldfield‏‎ (2 categories)
  335. SCI Specifications: Chapter 6 - SCI in action‏‎ (2 categories)
  336. Script Classes for Adventure Games‏‎ (2 categories)
  337. Jane Jensen‏‎ (2 categories)
  338. Using Timers‏‎ (2 categories)
  339. SCI Studio Tutorial Chapter 17 - Creating and Using Props‏‎ (2 categories)
  340. Global Said() Statements‏‎ (2 categories)
  341. Marcia Bales‏‎ (2 categories)
  342. Resource Corruption from Rebuilding while Running‏‎ (2 categories)
  343. Arrays as Object Properties‏‎ (2 categories)
  344. The Script Programming Language/Introduction‏‎ (2 categories)
  345. VAG‏‎ (2 categories)
  346. SCI Studio Tutorial Chapter 18 - Handling The Inventory‏‎ (2 categories)
  347. Loopers‏‎ (2 categories)
  348. Special Word Classes‏‎ (2 categories)
  349. Mark Crowe‏‎ (2 categories)
  350. Kelly Walker‏‎ (2 categories)
  351. SCI Studio Tutorial Chapter 3 - Editing Views‏‎ (2 categories)
  352. Teresa Baker‏‎ (2 categories)
  353. Lorelei Shannon‏‎ (2 categories)
  354. Jerry Moore‏‎ (2 categories)
  355. Object Oriented Programming in Script‏‎ (2 categories)
  356. Enrico Rolfi‏‎ (2 categories)
  357. SCI Studio Tutorial Chapter 19 - Creating and Using Actors‏‎ (2 categories)
  358. Stephen Nichols‏‎ (2 categories)
  359. Formatting Quick Reference‏‎ (2 categories)
  360. Robert Whaley‏‎ (2 categories)
  361. SCI Studio Tutorial Chapter 4 - Editing Cursors‏‎ (2 categories)
  362. King's Quest IV Room Maps‏‎ (2 categories)
  363. Phantasmagoria Stagefright‏‎ (2 categories)
  364. SCI0 Sound Drivers‏‎ (2 categories)
  365. SEQ Resource‏‎ (2 categories)
  366. Lori Cole‏‎ (2 categories)
  367. Object Oriented Programming in Script/An Extended Example‏‎ (2 categories)
  368. Entering Code into the Wiki‏‎ (2 categories)
  369. LSCI‏‎ (2 categories)
  370. Brandon Blume‏‎ (2 categories)
  371. SCI Studio Tutorial Chapter 1 - An Introduction To SCI Resources‏‎ (2 categories)
  372. Gravity Simulation in SCI‏‎ (2 categories)
  373. Supported Syntax Highlight Languages‏‎ (2 categories)
  374. Marti McKenna‏‎ (2 categories)
  375. Advanced Use of Control Areas‏‎ (2 categories)
  376. SCI Specifications‏‎ (2 categories)
  377. Roberta Williams‏‎ (2 categories)
  378. Checking a Door's State‏‎ (2 categories)
  379. SCI Studio Tutorial Chapter 5 - Editing Fonts‏‎ (2 categories)
  380. Tony Caudill‏‎ (2 categories)
  381. Lou Provost‏‎ (2 categories)
  382. Jim Carleton‏‎ (2 categories)
  383. Object Oriented Programming in Script/Classes‏‎ (2 categories)
  384. SCI Studio Tutorial Chapter 20 - Making An Additional Room‏‎ (2 categories)
  385. Susan Frischer‏‎ (2 categories)
  386. Al Lowe‏‎ (2 categories)
  387. SCI Studio Tutorial Chapter 11 - Variables‏‎ (2 categories)
  388. Gano Haine‏‎ (2 categories)
  389. Leveraging The Text Resources Further‏‎ (2 categories)
  390. Jim Walls‏‎ (2 categories)
  391. Object Oriented Programming in Script/Object Oriented Programming‏‎ (2 categories)
  392. Fan Demo List‏‎ (2 categories)
  393. SCI Studio Tutorial Chapter 21 - Creating and Using Doors‏‎ (2 categories)
  394. Point and Click Tutorial: Chapter 6 - Inventory Room Loose Ends‏‎ (2 categories)
  395. Meredith Whaley‏‎ (2 categories)
  396. Design Documents‏‎ (2 categories)
  397. SCI Studio Tutorial Chapter 7 - Editing The Vocabulary‏‎ (2 categories)
  398. The Script Programming Language‏‎ (2 categories)
  399. John Redant‏‎ (2 categories)
  400. The z-coordinate‏‎ (2 categories)
  401. Object Oriented Programming in Script/Object Oriented Terminology‏‎ (2 categories)
  402. Ravi's Sound Drivers‏‎ (2 categories)
  403. ViolentValence‏‎ (2 categories)
  404. Brian Provinciano‏‎ (2 categories)
  405. SCI Studio Tutorial Chapter 22 - Handling The Player's Score‏‎ (2 categories)
  406. Point and Click Tutorial: Chapter 7 - Preparing the Supporting Scripts‏‎ (2 categories)
  407. Tables‏‎ (2 categories)
  408. Patrick Bridgemon‏‎ (2 categories)
  409. SCI Studio Tutorial Chapter 8 - An Introduction To Scripts‏‎ (2 categories)
  410. Point and Click Tutorial: Chapter 10 - Point and Click Menu Views‏‎ (2 categories)
  411. Curt Huff‏‎ (2 categories)
  412. Jon Bock‏‎ (2 categories)
  413. Timers‏‎ (2 categories)
  414. Ravi Iyengar‏‎ (2 categories)
  415. SCI Studio Tutorial Chapter 23 - Using The Death Handler‏‎ (2 categories)
  416. Point and Click Tutorial: Chapter 8 - Ordering the Additional Cursors‏‎ (2 categories)
  417. HEAP Resource‏‎ (2 categories)

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